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[3DS] Review Roundup – Resident Evil: Revelations

January 26th, 2012
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GameSpot8.5/10 – “With around 10 hours of action in your first playthrough, Revelations is a sizeable adventure. After you complete it, there’s a much tougher difficulty mode and the option to replay with all the gear acquired in your first playthrough. That’s a suitably chunky offering, for a portable game or otherwise, from a Resident Evil title that holds its own against any other of recent years, in any format. Resident Evil: Revelations is a thoroughly successful crossbreeding of old-school chills and new-school action.”

IGN8.5/10 – “Resident Evil Revelations is a great handheld game, one that not only pushes the boundaries and standards of the Nintendo 3DS but one that recaptures a long-forgotten spirit of a classic franchise. Make no mistake about it, this is a full Resident Evil adventure that isn’t watered down because it’s in portable form. That’s no small accomplishment. Despite its disappointments, Revelations will be remembered as one of the better entries in this series, and should serve as a notice to all other developers, including Nintendo itself – this is the type of production value we want to see on the 3DS.”

VideoGamer6/10 – “Resident Evil: Revelations hooked long-time fans with the promise it would return to the series’ survival horror roots, but couldn’t resist an attempt at reaching a wider audience. Instead of producing a splintered and botched attempt at blending action and horror, Capcom should have stuck to its guns.”

Eurogamer8/10 – “Resident Evil: Revelations is gorgeous, huge, and offers the most fully-featured online co-op experience on 3DS. The single-player isn’t quite the survival horror comeback Capcom promised but, with its brilliant take on score attack, Raid mode ensures Revelations delivers at least once on its title.”

CVG9/10 – “That’s what really scary about Revelations: how much game is squeezed into one cart. It’s not scary to us, but the competition. That squelching sound isn’t a meat monster, but the noise of rivals’ armpits moistening upon beholding Capcom’s bar-raising. Revelations is a long way from a perfect action game, but it is a near perfect 3DS package. Forget Mercenaries 3D – it’s time to leave the port and board Resi’s true 3D maiden voyage.”

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Wii News

[X360] The Witcher 2 Coming to Xbox 360 in April

January 26th, 2012
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By now most Xbox 360 owners should know that one of the best PC exclusives of 2011 (and one of the best games on any platform) will be making the jump to their console in 2012. CD Projekt Red announced today that The Witcher 2: Assassins of Kings will be released on April 17 to be a little more specific.

In addition to porting over all the outstanding content featured in the original PC version, the developer is adding around four hours of playable content to the story along with 30 minutes of new cut-scenes for the Xbox 360. Furthermore, they are planning to release more downloadable content for the game in the future.

Written by: Mike Glubish

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Wii News

[PS3] Insomniac is Done With Resistance

January 26th, 2012
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Developer Insomniac Games says in no uncertain terms that it has delivered its last Resistance title. “We won’t be making any more Resistances,” Insomniac CEO Ted Price said in an interview with VG247.

Insomniac gave the PlayStation 3 its first killer-app and arguably its best launch title when it released Resistance: Fall of Man back in 2006, selling over 4 million copies. Both sequels received similarly positive reviews from the media for the most part, however they failed to achieve the same commercial success. Resistance 2 sold a respectable 2.3 million copies in 2008, but last year’s Resistance 3 has sold fewer than a million copies worldwide. Insomniac did not give a reason for their disinterest in continuing with series, but its probably safe to say that its declining popularity may have played apart.

It remains to be seen if another developer will continue with Resistance, but for now the franchise is not dead with Nihilistic Software working on Resistance: Burning Skies for the PlayStation Vita. Meanwhile Insomniac is plugging away at their new multiplatform action title Overstrike, and we assume that they will continue to be involved in future entries in the long-running Ratchet & Clank franchise.

Written by: Mike Glubish

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Wii News

[Multi] Weekly Sales Charts, Jan. 8-14: The Cooldown

January 25th, 2012
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WORLDWIDE HARDWARE
Nintendo 3DS – 291,838 (15,323,792)
PlayStation 3 – 217,958 (60,959,159)
Xbox 360 – 187,177 (64,177,252)
Nintendo Wii – 140,452 (94,742,303)
Sony PSP – 87,406 (72,942,878)
Nintendo DS – 71,535 (151,247,857)
PlayStation Vita – 19,756 (547,491)

WORLDWIDE SOFTWARE TOP 20
1) Mario Kart 7 (3DS) – 165,372 (4,861,225)
2) Just Dance 3 (Wii) – 163,113 (7,172,797)
3) Super Mario 3D Land (3DS) – 143,578 (5,746,800)
4) Kinect Adventures (X360) – 136,935 (15,706,152)
5) Call of Duty: Modern Warfare 3 (X360) – 118,210 (13,073,647)
6) Call of Duty: Modern Warfare 3 (PS3) – 112,495 (10,396,772)
7) Zumba Fitness (Wii) – 111,579 (4,506,207)
8) Super Robot Wars OG Saga: Masou Kishin II – Revelation of Evil God (PSP) – 80,529 (80,529)
9) The Elder Scrolls V: Skyrim (X360) – 76,993 (5,145,150)
10) The Elder Scrolls V: Skyrim (PS3) – 76,873 (3,012,949)
11) Star Wars: The Old Republic (PC) – 70,621 (1,999,695)
12) Zumba Fitness 2 (Wii) – 70,163 (829,469)
13) Battlefield 3 (PS3) – 61,772 (4,274,832)
14) FIFA Soccer 12 (PS3) – 60,308 (5,047,093)
15) Mario Kart Wii (Wii) – 55,918 (31,456,010)
16) Kinect Sports: Season Two (X360) – 55,555 (1,734,109)
17) Your Shape: Fitness Evolved 2012 (X360) – 54,071 (363,326)
18) NBA 2K12 (X360) – 49,620 (1,441,522)
19) Wii Fit Plus (Wii) – 49,476 (21,098,559)
20) Mario & Sonic at the London 2012 Olympic Games (Wii) – 48,664 (2,531,714)

USA HARDWARE
Xbox 360 – 101,860 (33,279,246)
Nintendo 3DS – 88,346 (4,830,067)
PlayStation 3 – 59,801 (20,021,589)
Nintendo Wii – 57,645 (38,892,860)
Nintendo DS – 28,926 (50,346,272)
Sony PSP – 14,003 (19,409,154)

USA SOFTWARE TOP 10
1) Kinect Adventures! (X360) – 79,934 (9,522,288)
2) Just Dance 3 (Wii) – 75,114 (3,382,089)
3) Call of Duty: Modern Warfare 3 (X360) – 60,306 (7,335,209)
4) Zumba Fitness (Wii) – 55,224 (2,022,691)
5) Mario Kart 7 (3DS) – 50,094 (1,585,895)
6) Super Mario 3D Land (3DS) – 46,506 (2,386,757)
7) The Elder Scrolls V: Skyrim (X360) – 40,148 (2,662,818)
8) NBA 2K12 (X360) – 37,525 (1,144,316)
9) Call of Duty: Modern Warfare 3 (PS3) – 35,066 (4,229,315)
10) Zumba Fitness (Wii) – 31,967 (364,460)

EUROPE HARDWARE
PlayStation 3 – 92,621 (23,742,068)
Nintendo 3DS – 68,819 (4,172,762)
Xbox 360 – 59,705 (19,998,263)
Nintendo Wii – 112,479 (30,870,295)
Sony PSP – 28,462 (20,754,182)
Nintendo DS – 27,796 (51,025,442)

EUROPE SOFTWARE TOP 10
1) Just Dance 3 (Wii) – 64,280 (2,746,727)
2) Call of Duty: Modern Warfare 3 (PS3) – 45,949 (3,714,703)
3) Mario Kart 7 (3DS) – 41,677 (1,266,642)
4) Zumba Fitness (Wii) – 40,085 (1,828,856)
5) Super Mario 3D Land (3DS) – 39,067 (1,343,176)
6) Star Wars: The Old Republic (PC) – 36,842 (646,432)
7) Call of Duty: Modern Warfare 3 (X360) – 36,050 (3,651,704)
8) FIFA Soccer 12 (PS3) – 34,005 (3,245,293)
9) The Elder Scrolls V: Skyrim (PS3) – 33,008 (1,167,641)
10) Kinect Adventures! (X360) – 32,637 (3,532,853)

JAPAN HARDWARE
Nintendo 3DS – 104,385 (4,661,342)
PlayStation 3 – 29,537 (7,765,605)
Sony PSP – 22,049 (18,695,310
PlayStation Vita – 17,031 (495,058)
Nintendo Wii – 12,804 (12,274,453)
Nintendo DS – 2,720 (32,990,265)
Xbox 360 – 1,350 (1,562,161)

JAPAN SOFTWARE TOP 10
1) Super Robot Wars OG Saga: Masou Kishin II – Revelation of Evil God (PSP) – 80,529 (80,529)
2) Mario Kart 7 (3DS) – 53,943 (1,404,061)
3) Monster Hunter 3G (3DS) – 45,273 (1,131,085)
4) Super Mario 3D Land (3DS) – 39,936 (1,247,408)
5) Inazuma Eleven GO (3DS) – 21,513 (368,227)
6) Musou Orochi 2 (PS3) – 21,139 (336,356)
7) Spirit Camera: The Cursed Memoir (3DS) – 16,897 (16,897)
8) Final Fantasy XIII-2 (PS3) – 13,763 (769,186)
9) Just Dance Wii (Wii) – 12,366 (508,511)
10) Ace Combat: Assault Horizon Legacy (3DS) – 11,505 (11,505)

USA TOP 10 PREORDERS
1) Mass Effect 3 (X360) – 78,888 (536,262)
2) Final Fantasy XIII-2 (PS3) – 46,764 (289,150)
3) Diablo III (PC) – 37,348 (521,687)
4) Final Fantasy XIII-2 (X360) – 13,332 (91,814)
5) Mass Effect 3 (PS3) – 9,644 (119,703)
6) Kingdoms of Amalur: Reckoning (X360) – 9,517 (96,599)
7) Xenoblade Chronicles (Wii) – 9,455 (92,839)
8) SoulCalibur V (PS3) – 7,138 (80,143)
9) UFC Undisputed 3 (PS3) – 6,930 (74,341)
10) UFC Undisputed 3 (X360) – 6,895 (83,469)

Written by: Mike Glubish

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Wii News

[GOTY] vgZero 2011 Awards – Biggest Surprise & Disappointment

January 25th, 2012

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Biggest Surprise

Winner – Dead Island

The video game industry is one of the more diverse entertainment industries and through this the market has a wider range of products and often you’ll find something unexpected making its way into your life. Often games will get denied at first by the consumer whether it be down to returning to a classic franchise which had a less than stellar previous outing or perhaps the game might be retreading an overused idea. This award is for the game that offered unexpected brilliance and 2011 was a strong year for surprises. Indie developers got into the act with Bastian which for a small digital-distribution title it offered fantastic writing and voice work to match its unique art style and classic isometric gameplay. Some games were expected to be good but ended up surprising everyone by blowing away all expectations like The Witcher 2 which was one of the best PC (and soon to be 360) titles in years thanks to it’s beautiful visuals of a rich fantasy world along side a much more refined gameplay system than its predecessor. There were several more modest titles that rose above expectations such as Shadows of the Damned which while liking polish had great writing and was incredibly fun – a quality often forgot about in modern games. Ultimately there can only be one winner and that is of course Dead Island a game revealed several years ago that fell off the radar and became close to vaporware but made a triumphant return with an emotional CG trailer that brought the game back to the lime light. Dead Island surprised not only by being developed by a relatively small Polish developer (Techland) famed for budget racing titles and the first-person western franchise Call of Juarez but by also taking the much-used ‘zombie’ scenario in a new direction. Not only was the game set on a tropical island but it was also sandbox allowing you to explore freely and even took cues from Left 4 Dead and had 4 player co-op. Featuring RPG mechanics and a quest log system added depth to the game and aided the experience by giving you more control over the development of your character but also more freedom to do what you please on the island. Dead Island was the best selling new IP of 2011, and with good reason too.

Runner up – Deus Ex: Human Revolution

Deus Ex was one of the greatest games of all time, the sequel Invisible War… not so much. Fans had a right to be skeptical over future games thanks to the flop sequel but after the franchise laid dormant for 8 years the prequel Human Revolution released and put fans’ minds to ease as it blew away expectations. Eidos offered an experience that was close, if not on par, with the legendary original. Deep skill-trees, you decide how to tackle every situation from a variety of options, well written… the list goes on. We agree that Human Revolution was a better game than Dead Island but this is about the biggest surprise and while Human Revolution met skepticism Dead Island was the bigger shock.

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Biggest Disappointment

Winner (Loser) – Dragon Age II

Now if we flip the coin we see that not every game can be a winner. Some games just fail to meet up to fan demands or critical expectation. Game of Thrones: Genesis was a strong contender purely because of the hugely popular book and tv series it is based upon but unfortunately it was a rushed under-developed tie-in and fans had to look else where to get their fix. Some games are just unfortunate enough to be shooting above their own weight, as was the case with Homefront. The game was hyped up to be a challenger to genre leaders Battlefield and Modern Warfare but released with a whimper, the game did find some love though as our reviewer fell in love with the game and it managed to develop a small but devoted following and established the foundations to be built upon. Some games shoot heavily under their weight and this was evident more than ever in 2011. id Software’s first full game since 2004′s Doom 3 was met with lukewarm reception, Rage was hyped not only because of the new technology being used but because of id’s first-person shooter pedigree. The game faced numerous bugs at launch and was overall infuriatingly average. On the contrary Uncharted 3 released to critical acclaim and was widely praised as an excellent game but fans couldn’t help to feel disappointed as instead of a huge increase in quality as seen in the jump from 1 to 2 the third game was equal to the second, if a little worse. It just goes to show that no matter how good a franchise is when it plateaus… it’s still stagnation. However one game was more disappointing than the rest and by quite some distance and hits a lot of the targets mentioned above. Acclaimed developer? Check. A sequel to a widely praised title? Check. Hype? Check. Dragon Age II had a high bar of expectation and it fell well below. Bioware met heavy criticism for their changes to the sequel. The art style wasn’t particularly unique or good looking, it just came across as lazy and ugly. The first game wasn’t particularly a looker but it featured a lot more detail and still passed off as a respectable looking modern game for its scope. The deep combat system of the first was cut down heavily, party control and the control of the protagonist was limited as it became more action based than strategy. The game had a much smaller scope than the first by being more linear, featuring less speech and less quests, more repetition, and by losing the unique varied opening scenarios the first game had. It was a backwards step in every way. Dragon Age II managed to lose fans of the first game, lose fans of Bioware and turned away potential new customers. Let’s hope Dragon Age III corrects these faults and returns to the style of the original or finds a happy median.

Runner up – Rage

Rage wasn’t a bad game. The problem was it was incredibly average and was coming from a legendary developer after 7 years of work. The game looked good but the new technology wasn’t incredibly impressive and upon release had a lot of visual bugs. The world was bland and the gun play was boring. The game had potential but unfortunately fell well short of greatness.

Stay tuned as we still have more super well respected awards to dish out to the best developer, publisher, trailer and more!

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Wii News

[XBOX] Report: Xbox Next Launch Window and Graphics Specs Revealed

January 25th, 2012
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Rumours regarding next-generation consoles are about a dime-a-dozen these days, but IGN usually seems to have their hand on the pulse of the industry perhaps better than anyone else, and they have some pretty juicy info regarding Microsoft’s next home console.

According to IGN’s “sources close to the project”, the next-gen Xbox console is slated to launch in late October or early November of 2013, and will feature a graphics card derived from AMD’s 6000 series of GPUs, more specifically the Radeon HD 6670. While that might not seem particularly impressive given that the average gaming PC already features significantly more potent cards and AMD’s 7000 series of cards will be hitting the market in the next year or so, it is a huge leap for dedicated gaming consoles. In fact, it is said to have six times the graphics processing power of the Xbox 360, and 20% greater performance than Nintendo’s forthcoming Wii U. Not surprisingly, the card will also support DirectX11 along with 3D and 1080p HD output.

Developers will allegedly be receiving development kits based on the console’s final specs this summer, and mass production of the GPU will begin by the end of this year. We’re unlikely to receive confirmation from Microsoft until E3 at the earliest, so until then feel free to take this information with a grain of salt, though it seems to be fairly grounded.

Written by: Mike Glubish

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Wii News

[PC, PS3, X360] BioShock Infinite’s ’1999 Mode’ might intimidate the average gamer

January 23rd, 2012
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There’s no denying that a lot of modern games encourage a certain laziness in gamers these days, but BioShock Infinite is taking steps to mix things up a little. When you play the game, you’ll have the option of playing on ’1999 Mode’ to give yourself an extra challenge.

What is ’1999 Mode’ you ask? Well, it starts by increasing the difficulty through some very interesting tweaks here and there. For example, in ’1999 Mode’ the player picks a specialisation and sticks with it, all subsequent actions are ruled by that solitary decision. Ammunition will be more difficult to come by, any small portion of health will be precious, and if you bite the dust then you’d better have the resources to revive yourself or it’ll be curtains for you.

This is in opposition to the standard mode that gamer’s will be able to choose upon booting up BioShock Infinite in which health and ammo are relatively easy to find, reviving yourself is a regular occurence and choosing one skill over another won’t cripple you.

Ken Levine acknowledges that non-hardcore gamers are going to hate this mode, and that’s okay because it isn’t for them. Hardcore gamers are no doubt going to start getting very excited over this news leading up to BioShock Infinite‘s launch.

Written by: Kyran Morrison

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Wii News

[X360] Xbox 360 ‘House Party’ release dates and prices

January 23rd, 2012

A few weeks ago, details emerged regarding what games would be joining the House Party this year on XBLA. Now more information has surfaced, including release dates and pricing.

The party starts with Warp on the 15th of February for $10 USD, next up is Alan Wake’s American Nightmare on the 22nd of February for $15 USD, Nexuiz on the 29th of February for $10 USD and concluding with I Am Alive on the 7th of March for $15 USD. As an added bonus you’ll get an extra $10 USD in Microsoft Points if you buy them all.

Written by: Kyran Morrison

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Wii News

[X360] Learn all about The Witcher 2 on Xbox 360 this Thursday

January 23rd, 2012
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We already know that CD Projekt RED are developing a port of last year’s PC smash hit, The Witcher 2, but up until now that was all we knew. Luckily, this Thursday they will be throwing back the curtains through a live stream on their Facebook page. In this stream they’ll reveal a release date, new features, and more. So be sure to mark your calendars for 7PM GMT this Thursday.

Written by: Kyran Morrison

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Wii News

[PC, PS3, X360] Resident Evil 6 Announced; Coming November 2012

January 20th, 2012

Capcom confirmed today that Resident Evil 6 will be coming to PC, PlayStation 3, and Xbox 360 owners in 2012, November 20th to be exact. For the first time in franchise history, the game will allow players to control two of the series’ most popular characters in Chris Redfield and Leon Kennedy, though not necessarily at the same time. Each character will be teaming up with a different partner in separate branching storylines as they battle bioterrorism and zombie outbreaks across the globe, most notably in China and the United States. You can check out the debut trailer above.

2012 is going to be a busy year for Capcom’s venerable horror franchise, as Resident Evil 6 will be accompanied by shooter Resident Evil: Operation Raccoon City on PC and consoles and Resident Evil: Revelations on the 3DS earlier in the year.

Written by: Mike Glubish

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Wii News

[PC] Mass Effect 3 minimum and recommended system specs revealed

January 19th, 2012
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Sure, Mass Effect 3 is coming to Origin and a few other third-party digital distributors (aka not Valve’s Steam) but if you are still willing to pick this up for PC then you’ll be happy to hear that BioWare have posted both the minimum and recommended system requirements.

Minimum Specs
OS – Windows XP SP3/Vista SP1, Win 7
Supported chipsets: NVIDIA 7900 or better; ATI X1800 or better. Please note that NVIDIA GeForce 9300, 8500, 8400, and 8300 are below minimum system requirements, as are AMD/ATI Radeon HD3200, HD3300, and HD4350. Updates to your video and sound card drivers may be required.
CPU – 1.8 GHz Intel Core 2 Duo (equivalent AMD CPU)
RAM – 1GB for XP / 2GB RAM for Vista/Win 7
Disc Drive – 1x speed
Hard Drive – 15 GB of free space
Video – 256 MB* (with Pixel Shader 3.0 support)
Sound – DirectX 9.0c compatible
DirectX – DirectX 9.0c August 2009 (included)

Recommended Specs
OS – Windows XP SP3/Vista SP1, Win 7
CPU – 2.4 GHz Intel Core 2 Duo (equivalent AMD CPU)
RAM – 2GB for XP / 4GB RAM for Vista/Win 7
Disc Drive – 1x speed
Hard Drive – 15 GB of free space
Video – AMD/ATI Radeon HD 4850 512 MB or greater, NVidia GeForce 9800 GT 512 MB or greater
Sound – DirectX 9.0c compatible

Eager to try out the demo? Well that will be dropping on the 14th of February, so mark the day in your calendars because it sure to blow you away.

Written by: Kyran Morrison

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Wii News

[PS3, X360] New video showcases menu’s and time travel in Final Fantasy XIII-2

January 19th, 2012

Sure, Chrono Trigger had time travel. But it has been just long enough for Square Enix to revisit the mechanic. What better way to do it than with a sequel to Final Fantasy XIII? No doubt you’ve had a chance to take the game for a test run thanks to Square Enix making the demo available.

Square Enix have released a new video showcasing the time travel via the Historia Crux, check it out below.

Written by: Kyran Morrison

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Wii News

[PS3, X360] Kojima confirms Metal Gear Rising will be playable at E3

January 19th, 2012
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This year’s E3 is taking place in June, that might seem far way but that doesn’t concern Hideo Kojima. In the newest issue of Famitsu he confirmed that the collaboration between Kojima Productions and Platinum Games will be playable on the show floor in a few months time. The interview also involves Platinum Games CEO, Tatsuya Minami, and producer, Atsushi Inaba.

Other topics in the interview include a look back at how the incredibly strange collaboration came to exist, Minami recalls how they thought it was a joke at first. Kojima chimes in saying “even though we were serious, we didn’t get a response, so we asked a second time one year later.” Kojima was somewhat uncertain when it came to including a stealth component in Revegeance, so that was the first thing that Platinum Games tossed out the window, according to Minami.

Kojima also reiterated that he is not involved in the project, so everything is in Platinum Games skilled hands.

Written by: Kyran Morrison

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Wii News

[3DS] Square Enix dates Kingdom Hearts 3D, shows off themed 3DS

January 19th, 2012

Square Enix has announced a release date for Kingdom Hearts: Dream Drop Distance in Japan, fans will be able to pick the game themselves on the 29th of March. Along with the release date, they also announced a hardware bundle as well that includes a special 3DS console.

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Unfortunately no pricing was announced for the bundle, but it looks like a pretty spiffy piece of hardware. Now we just need to wait it out and see what sort of release date Square Enix give the game for a Western release.

Written by: Kyran Morrison

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Wii News

[PC] ESRB rates Insanely Twisted Shadow Planet for PC

January 18th, 2012

It looks like that PC gamers will be able to experience the joy of Insanely Twisted Shadow Planet very soon if a recent rating by the ESRB is anything to go by.

This news comes via Extra Guy, the article written there was subsequently tweeted by the Shadow Planet developers with a “hmmmmmm” and a winky smiley.

Written by: Kyran Morrison

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Wii News

[PS3, 3DS] Nomura talks Versus XIII and Kingdom Hearts 3D

January 18th, 2012
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Remember Final Fantasy Versus XIII? That elusive piece of vaporware apparently still in development over at Square Enix. Well, the topic came up in a recent interview with Famitsu. Will it ever exist? Tetsuya Nomura apparently wants to make some sort of announcement this year regarding the game, but he couldn’t set any sort of concrete date. He also added that the ratio of real-time to pre-rendered cutscenes will be something along the lines of 7:3. On top of that, Nomura also assures readers that the next time we see the game it will be played on actual hardware.

Kingdom Hearts: Dream Drop Distance also came up, he touched on spoiler-free teases about the ending, stating that it will be somewhat different to the usual Kingdom Hearts endings. Apparently the original ending was not approved, which caused Nomura to change the ending. The game will also feature a secret ending that players will be able to unlock, it will feature shocking developments and will link the game to the next installment in the series.

He also touched on Final Fantasy X HD that is currently in the pipeline, mentioning that development has officially started on the project. So hopefully we’ll get to hear more about that in the future.

Written by: Kyran Morrison

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Wii News

[Multi] 2012 Video Games Preview – Part V (#1-10)

January 18th, 2012

10. Tom Clancy’s Ghost Recon: Future Soldier

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Platform(s): PC, PS3, X360
Genre: Shooter
Developer: Ubisoft Paris
Publisher: Ubisoft
Release Date: May 22, 2012

Call of Duty. Battlefield. Medal of Honor. There is a long list of new and old franchises that have joined the realm of modern military shooters since Ghost Recon: Advanced Warfighter and its sequel came out in 2006 and 2007 respectively. What differentiates those games from the Tom Clancy series is the fast-paced nature popularized by Modern Warfare versus Ghost Recon’s slower, more tactical approach. When Future Soldier was first shown off in 2010, it looked like the franchise had abandoned its roots for the run-and-gun style that Battlefield 3 and Modern Warfare 3 have employed to combine for almost 30 million units sold in the last few months. After a lukewarm reception from the media and the public though, Ubisoft went back to the drawing board (forcing several delays) and it appears that the game has settled into more of a middle ground. A primary focus for the game, as the title would suggest, are the seemingly futuristic gadgets and weaponry that players will be able to employ on the battlefield, all of which Ubisoft says are actual equipment being researched and developed in modern militaries. Taking the time to gather intel is vital before barging into a firefight, and the Ghosts are well-equipped to facilitate. Friendlies and enemies are highlighted with a coloured outline on the player’s HUD, which will be transmitted to each soldier whenever one of the Ghosts spots an enemy or by the deployable UAV which can go airborne outside or sprout some wheels to creep through vents and narrow corridors. Players will also be able to utilize Thermal, Night, and Magnetic vision modes to analyze each situation depending on visual conditions along with some other high-tech gadgetry like an active camouflage, and will even be able switch out multiple interchangeable parts to customize their firearms. Players will no longer need to pinpoint the exact locations they went their squadmates to go to: once enemies are identified and tagged and the player designates whether to proceed stealthily or aggressively, fellow Ghosts will move to positions the AI deems most appropriate and execute the kills when everyone is ready. Though the more tactical approach slows things down from the standard run-and-gun fare, there will be plenty of Hollywood-calibre firefights and intense set pieces too, accented by the game’s beautifully stylish visuals. Additionally, unlike in GRAW where the team was confined to just one city, the Ghosts will be travelling all over the world in Future Soldier, with special attention to Africa and Eastern Europe. Future Soldier is still a far cry from the origins of the series, but the more tactical approach is still a refreshing curveball in the crowded military shooter market, and the triple-A action sequences just further fuel this beast. Throw in what should be an awesome multiplayer experience, and Future Soldier just might make a case to be the definitive shooter of 2012.

9. Far Cry 3

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Platform(s): PC, PS3, X360
Genre: Shooter
Developer: Ubisoft Montreal
Publisher: Ubisoft
Release Date: TBA 2012

Far Cry 2 was definitely a different kind of shooter, dropping players into a vast expanse of land in the heart of Africa to roam at will and dispense of the endless chapters of fierce militia inhabiting every corner of it. While the scenery was breathtaking and the firefights and gun-collecting were both enjoyable, the repetitive tasks wore on the player’s attention span as they progressed further into the extensive campaign. Far Cry 3 goes back to the tropical island setting featured in the first game, where players will assume the role of a tourist named Jason Brody whose boat crashes and he is separated from his girlfriend on an island chain mired in an ongoing local conflict. Ubisoft has remained very mum on the game since its debut trailer went public at E3 last year, but there are a few interesting tidbits that have us pretty excited. The trailer demonstrated a chilling sequence where a villainous character named Vaas charismatically interrogated our helpless hero before shoving him over a cliff toward a would-be watery grave, chained to a concrete weight. These islands promise to hold many fascinatingly terrifying and certifiably insane characters that should serve to uphold the player’s interest in the storyline a lot longer. The basis for the gameplay remains the same though. You will be totally alone as you meander your way through the lush jungle environments, and with very limited resources. This forces players to improvise when attempting to assault an enemy camp or stronghold, making use of the environment and any available weapons and resources to survive encounters with groups of enemies, often culminating in explosively intense firefights that should satiate your thirst for action. Ubisoft has hinted that it has listened to all the feedback regarding Far Cry 2’s shortcomings, and will address them for the sequel: a fast travel option, enemy checkpoints that don’t respawn enemies when you leave, a better checkpointing system, and more reasonable enemy detection all sound like they are goals the developer is striving toward. The large land mass should be more accessible this time too, introducing the player to the world in smaller chunks to gradually get their feet wet rather than throwing them in headfirst. All these adjustments serve to edge out the shortcomings in what was still an outstanding shooter. This beautiful but deadly tropical setting will be paradise for shooter fans this year.

8. Diablo III

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Platform(s): PC
Genre: Action RPG
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Release Date: Q1 2012

The anticipation is becoming palpable. It’s been almost 12 years since Blizzard launched the gold standard for action RPGs in Diablo II, and with mere months until the long-awaited sequel arrives, there’s no reason to believe that any of the magic has been lost from this legendary franchise after its lengthy hibernation and numerous delays. The style of gameplay has changed very little considering the prolonged gap between games: players will still experience the action from a similar 3D overhead view to Diablo II. There will be five available character classes, and players can choose whichever gender they wish to play within each class: witch doctors can summon monsters, cast curses, and harvest souls, similar to the necromancer of old; barbarians (the only returning class from Diablo II) primarily use brute force to wade through droves of enemies; wizards naturally rely on their magical prowess; monks use a speedy martial arts-inspired style of combat; and demon hunters are more of a ranged class, using bows and hurling bombs. Some levels will be static, but Diablo III will feature plenty of randomly-generated levels along with a random encounter generator and class-specific quests in addition to the main storyline, not to mention four distinct difficulty modes, so content will clearly be plentiful. Blizzard is implementing some major changes to the skill system, as players can customize their active skills instead of being locked into just two. Skills will become unlocked as you level up, and you will eventually be able to equip up to six active skills and three passive ones, and the developers are even toying with the idea of allowing players to move their skills around while engaged in combat. Some less obvious changes are being made too. Some new equipment pieces are being added to the extensive loot system (shoulder plates, arm guards, and leggings), and rare and magic items can now be enhanced by artisans in addition to generic weapons and armour. Defeated enemies now drop skill runes that can be used to modify and enhance existing skills, as well as health orbs that render the old potion bar obsolete, replaced instead by the skill bar that assigns skills and spells to quick bar buttons. Followers now have their own class, skills, and background too, replacing the randomly-generated allies of games past. Finally, and certain not least, there will be a cooperative mode and a player vs. player online mode via the Battle.net service being used for other Blizzard games like StarCraft II. What does this laundry list of changes and upgrades add up to? Diablo III is an updated and more refined evolution of Diablo II, which should be a simple enough explanation as to why we expect it to be a prime contender for PC Game of the Year for 2012.

7. Grand Theft Auto V

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Platform(s): TBA
Genre: Action Adventure
Developer: Rockstar North
Publisher: Rockstar Games
Release Date: TBA 2012

Here’s some interesting facts: the four games in the main Grand Theft Auto series have accumulated nearly 70 million copies in sales on consoles alone since GTAIII was unleashed to the world a decade ago, all of which have at least a 94% average rating (according to GameRankings). It’s easy to see then why the industry gets whipped up into such a frenzy each time a new entry is announced, and GTAV is certainly no exception. We’ve only got a single trailer less than 90 seconds long to go on at this point, but that hasn’t stopped hype surrounding the sequel four-years-in-the-making from reaching a fever pitch, nor has it deterred fans from attempting to dig up any hint or tidbit that might reveal the goodies Rockstar has in store for this massive project. One irrefutable fact that should be common knowledge by now is the game’s setting which takes place in Los Santos, the Los Angeles-inspired city first featured in GTA: San Andreas, though from what we understand San Fierro and Las Venturas (based on San Francisco and Las Vegas respectively), the other two primary cities in San Andreas, will not be a part of GTAV’s vast game world. Whereas Liberty City primarily features the skyscraper-lined streets of an urban jungle, Los Santos has quite a potent mix of pleasant suburban neighbourhoods, the busy downtown core, the glitz and glamour of Vinewood (aka Hollywood), gritty slums, and even a vast countryside, which the trailer seems to reveal to be fleshed out much more than in San Andreas with farms, mountains, and beaches. Rockstar is calling the setting in GTAV “the largest and most ambitious game Rockstar has yet created”, which is saying a lot. Beyond that there are a lot of rumours and guesswork based on the brief trailer. Not surprisingly there a wide variety of vehicles we expect to commandeer, and it appears that the recent (current?) economic crisis has a primary role to play in the storyline with the anxiety due to class disparity clearly on display. The trailer shows a good guy-dad turned criminal as the probable main character, however rumours have persisted that there may be multiple playable characters though there’s no basis for such a claim yet. Visuals have received a noticeable makeover (last we heard Rockstar was considering using L.A. Noire’s MotionScan technology), it looks like real estate management might make a return, and there will surely be another kick-ass soundtrack. Had we known a little more there is no doubt that GTAV would make a hard push for #1 on this list, but even as it stands there is no doubt that the game’s release will be industry-shaking event.

6. The Last Guardian

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Platform(s): PS3
Genre: Action Adventure
Developer: Team Ico
Publisher: Sony Computer Entertainment
Release Date: TBA 2012

The uncertain aura surrounding The Last Guardian over the last year or so is trying its best to convince us to write it off. But we simply can’t, this is a Team Ico game after all! It’s not at all uncommon for big games to endure numerous delays, such as is the case with The Last Guardian, but some alarming incidents in the game’s development have occurred over the course of the last year have left some gamers doubting the quality of the eventual final product, if it releases at all. From going AWOL at both E3 and the Tokyo Games Show, to executive producer Yoshifusa Hayama quitting in the middle of development and esteemed director Fumito Ueda suddenly parting ways with Sony (though he claims that he remains committed to finishing the game), people were left to ponder the fate of the much-anticipated third title in the Ico collection. Until anything provides evidence to the contrary though, the game is still on track to be released, and with a fascinating and unique gameplay concept and a legendary development team behind it, we have no reason to believe it won’t be absolutely awesome when it does. The stars of the game are an unlikely duo: an as-of-yet unnamed boy attempting to escape from the confines of an ancient castle, and the accompanying giant, feathered griffin-like creature known as Trico. Despite early tension between the two unfamiliar companions, their willingness to work together out of necessity blossoms into an endearing relationship. Players will control the boy, who can perform basic actions like running, jumping, climbing, and tossing small objects, but will need to communicate with Trico to direct it into performing actions that will assist him in traversing obstacles, solving puzzles, and defeating enemies that he would not be able to do on his own. Not only is Team Ico taking great care in making the creature look and move incredibly convincingly, but also to inhibit the behaviour one would expect from a real animal. It may take quite a bit of convincing to get Trico to perform the desired actions, and it may even occasionally wander off after something it’s curious about or go to sleep at inopportune times. In order to gain better obedience from the beast, the boy will have to feed it and remove spears and arrows from its body. Seeing the game in motion is something special to behold, particularly the lifelike behaviour of the animal itself. Team Ico are masters of artistic video game design and creating captivating relationships with minimal dialogue, and those traits seem to be showcased better than ever in The Last Guardian. Despite some setbacks in the game’s development, we can’t imagine the final product being anything less than breathtaking.

5. Max Payne 3

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Platform(s): PC, PS3, X360
Genre: Action
Developer: Rockstar Vancouver
Publisher: Rockstar Games
Release Date: May 15, 2012

Rockstar seems to have done its best to drive away the hype surrounding Max Payne 3 by delaying the game more times than we care to count, but still our excitement remains relatively unwavering. The third game in the venerable series takes our psychologically tortured hero to a time and place that differentiates it from any previous title. The story takes place a number of years after the events of Max Payne 2, so Max will be looking noticeably aged and scruffier, and whisks him to the violent streets of Sao Paulo, Brazil where he has taken a job in private security protecting a wealthy family from the rampant gang wars that plague the city’s slums. The setting is quite a dramatic departure from the dark noire streets of New York in previous games, where the Brazilian metropolis is a lot brighter and more colourful even in the heart of the gritty slum districts. While fans might be apprehensive toward the new style and setting, the notoriously dangerous streets of Sao Paulo are a perfect fit for the franchise, and Rockstar is taking great pride in portraying the city and its unique class discrepancy vibe as realistically as possible (it looks great by the way). Despite Max’s new digs and older, burlier appearance, Max Payne 3 should feel quite familiar to the games of old. Players will still be dodging bullets while running from cover to cover and making dramatic Hollywood-style dives as they engage in over-the-top shootouts and, yes, taking advantage of an improved “bullet time” mechanic that slows down time during firefights, making for a dramatic visual splendour. Rockstar is also adding cinematic set pieces in which players will still maintain full control of Max, giving the player more control than the overused quick time events while still looking impressively stylish. Another new mechanic is the ability to reverse death, where players will gain a brief window after Max’s health is depleted to kill the enemy that delivered the fatal blow, earning him a reprieve from death. MP3 is also adding a unique multiplayer component called Gang Wars, where an element of story will add context to each multiplayer contest where each successive round draws on the events of the previous round. For example, a second round might place a bounty on the first round’s most lethal player, or players may be forced to defend territory gained in a preceding round. Players will also be able to unlock multi-tiered perks like Bullet Time as they gain experience. We’ve rarely (if ever) experienced a Rockstar game that we didn’t adore, and the repeated delays if nothing else seem to indicate that the team is taking great care in ensuring that Max Payne 3 delivers the extensive content, gripping story, remarkable setting, and enjoyable gameplay that have characterized some of our most memorable video game experiences courtesy of Rockstar.

4. Tomb Raider

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Platform(s): PC, PS3, X360
Genre: Action Adventure
Developer: Crystal Dynamics
Publisher: Square Enix
Release Date: Q3 2012

The last 15 years have been quite a bumpy ride for the Tomb Raider franchise. Lara Croft became one of the most culturally recognized characters in the late 1990s thanks to her starring role in the excellent early Tomb Raider games, but the series regrettably lost most of its lustre due to declining quality in each successive game (The Angel of Darkness was downright awful) and the almost offensive Hollywood adaptations of the franchise. Some more promising entries in recent years like Tomb Raider: Legend and The Guardian of Light have shown promise that the concept is not dead, but none have been able to restore the sterling reputation that the series once enjoyed. That might change in 2012. Crystal Dynamics has gone completely back to the drawing board for a series reboot this year, which will serve as a prequel for the rest of the series. Players will get to experience the game with a much younger Lara, a 21-year-old fresh out of the academy and on her way via ship toward an island near Japan in search of lost relics. The ship is heavily damaged in a violent storm however, and the inexperienced Lara washes onto the shores of this curious island, separated from any other survivors and cut off from the outside world. Whereas in other Tomb Raider games Lara is portrayed as an extremely agile, skilled, and almost superhuman icon of style and grace, her younger form is far more vulnerable. The new Tomb Raider is much more about survival than adventure, as Lara will endure all manner of hardship as she attempts to find a way to communicate with the outside world. The developer is doing an admirable job at depicting this too, as Lara’s appearance will become battered, cut, and bruised from falls and battles, and she regularly communicates aloud to the player her fear and uneasiness about her situation as well as the pain and distress she undergoes through every ordeal. Players will begin the game without any tools or basic necessities, and Lara is essentially devoid of the skills necessary to complete her task. As the game progresses though, she will pick up weapons and other important items and gain the combat and survival skills that begin to characterize the Lara Croft we have come to recognize from her would-be future exploits. There is a strong element of survival horror here, as players will encounter fearsome beasts and navigate some claustrophobic and terrifying environments, but Crystal Dynamics is still implementing plenty of classic Tomb Raider gameplay, like grandiose platforming sections and complex puzzles. The remarkably cinematic style of gameplay is reminiscent of the Uncharted series, however it looks to add a greater degree of freedom in gameplay for the player (there are even multiple paths to objectives), which is a very good thing. If Crystal Dynamics delivers on what they’ve shown and told us so far, Tomb Raider is going to be better than ever.

3. Halo 4

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Platform(s): X360
Genre: Shooter
Developer: 343 Industries
Publisher: Microsoft Game Studios
Release Date: Q4 2012

It’s a testament to the power and influence of a series that with only a single measly teaser trailer we can still feel confident about making it one of our top three most anticipated games of the year. The Halo franchise is truly entering uncharted territory though, as Halo 4 will mark the first game in the main series to be developed outside of the talented team at Bungie, who have gone on to pursue other endeavours. Microsoft has created an internal studio called 343 Industries to take over the future of this incredibly popular franchise, so there is a bit of an air of uncertainty hovering over the game. Unfortunately with only the brief CG trailer to go on, gameplay details are almost nonexistent at this point. Halo 4 marks a return of Master Chief (or John-117 if you prefer) as the main character after 2010’s Halo: Reach told a story removed from the popular protagonist, and will serve as the beginning of a whole new trilogy, called the Reclaimer Trilogy. Chief will be flaunting a slightly altered look from previous games and 343 also says his personality has evolved too, but that there are storyline events that are responsible for this transformation. The developer also says it is aiming for a more in depth impression of the relationship between Cortana and Master Chief, so the story may take a more narrative approach than in previous games. After Chief is awakened from his cryo-tube by Cortana in the trailer, their ship is seen heading toward what has been called the “legendary planet”, as seen at the end of Halo 3, presumed to be the home of an ancient alien race called the Forerunners and believed to contain the last remaining Precursor (referred to as the Prisoner) leading us to assume that there will be a new enemy to contend with and a very different world to explore in Halo 4. The more in-depth gameplay details will have to wait for E3 in June, but 343 Industries at least indicates that the game will “still play like Halo”, which is hardly surprising, but we’re excited to see what changes and additions, minor as they may be, the studio has in store. Make no mistake: Halo 4 will be the biggest Xbox 360 game of 2012, and for good reason.

2. BioShock Infinite

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Platform(s): PC, PS3, X360
Genre: Shooter
Developer: Irrational Games
Publisher: 2K Games
Release Date: TBA 2012

BioShock is one of those rare games that will eventually be regarded as a classic, if it isn’t already. It has helped to shape and define an entire generation of video games, and its imaginative setting and incredibly atmospheric story and gameplay are perhaps still unsurpassed. The 2K Marin-developed sequel did a fairly admirable job at maintaining that atmosphere, but failed to evolve or improve upon the concept. With Irrational Games back at the helm though, BioShock Infinite is poised to somehow preserve that awe-inspiring atmosphere while simultaneously completely re-imagining the setting and story. Whereas the first two games were set in an imaginative city called Rapture resting in the deepest depths of the oceans, Infinite takes us to a brand new setting in Columbia, a city floating amongst the clouds in 1912. In addition to the drastic variation in altitude, Columbia’s bright skies and colourful architecture are a stark contrast to the dark, dank corridors of Rapture. Irrational has done a lot of homework to make the streets and buildings faithful to the early-1900s America time period which, when added to the charm and intrigue of a floating city, sets up one of the most fascinating game worlds ever created, accentuated by the game’s beautiful visual style. You will play as Booker DeWitt, who is attempting to rescue a woman named Elizabeth who is under the guarded watch of winged beast known as Songbird, but also with whom it shares a King Kong-esque relationship. Booker is imbued with supernatural abilities in the form of Vigors and Nostrums, reminiscent of the Plasmids and Gene Tonics in its predecessors. During certain sections of the game the player will be accompanied by Elizabeth, who also has her own set of powers that can be combined with Booker’s, but will also weaken her and make her more vulnerable. The wide open setting allows for some more ranged combat (sniper rifles anyone?) as well as a greater range of mobility, highlighted by the ability to attach to Sky-Lines, which take players on a sort of high speed roller coaster ride to different parts of the city. An entirely new set of enemies will be encountered as well, from Songbird as the prime enemy to regular humans and bizarre baddies like the Handyman, which is a human bonded to a large mechanical suit. Of course the heart of the charm in BioShock was its presentation, forgoing the use of cut-scenes and putting the player in full control through a first-person perspective throughout the game’s events to convey the twisted tale, and that very much remains the focus for Infinite. Rapture was a fascinating world but one which has been exhausted through the first two games, so Irrational somehow conjured up a solution by managing to invent an environment and accompanying plot that is just as, if not more, interesting than the one they initially created. We have no doubt that the gameplay will be enhanced and improved, easily making BioShock Infinite a prime contender for Game of the Year, and perhaps once again a landmark title for this generation.

1. Mass Effect 3

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Platform(s): PC, PS3, X360
Genre: Action RPG
Developer: BioWare
Publisher: Electronic Arts
Release Date: March 6, 2012

BioWare practically scrambled our minds with all the combinations and permutations in the story it offered by playing through the first two Mass Effects, but even that will expand exponentially when Mass Effect 3 lands this March, culminating in what the developer says are over one thousand variables affecting the final outcome. It’s almost impossible to get into the in-depth details regarding the plot since everyone’s experience will ultimately be different depending on how events played out according to your actions in the first two games (provided you import your saved games), but the main driving storyline will follow Commander Shepard as he attempts to build a team that will unite civilizations throughout the galaxy to repel a Reaper invasion of Earth. Of course you can expect to engage in dozens of other quests that may or may not be pertinent to the primary goal, accentuated by BioWare’s trademark dialogue system that makes every conversation and plotline even more engaging, and the ability to choose either the Paragon (good) or Renegade (evil) approach to each situation. Provided that they survived in your playthrough, most or all of the main characters featured in past games will appear in ME3 in some capacity, along with a host of new ones. There will, of course, be plenty of new planets to visit and explore in addition to Earth, including the quarian, salarian, turian, and asari homeworlds, along with several locations featured in past games. The developer is attempting to fine-tune the already-awesome combat system utilized in ME2, making Shepard more agile, improving enemy AI and melee combat, and increasing the speed of battles. Many fans lamented the fact that most of the RPG elements of the first game were removed in the sequel, and BioWare is attempting to address that by re-introducing weapon mods, more powers, and larger skill trees for levelling up your characters. Thankfully, the mining mechanic is being overhauled (though it’s not clear how yet), and players will even be able to choose how they want to play the game: purists will want to go with the Roleplaying option, Action mode will abbreviate dialogue and cut-scenes, and newbies might be interested in the Story mode that makes combat much easier so they can still enjoy the story. As if this all isn’t enough, BioWare is throwing in a four-player online co-op mode and Kinect support, the graphics are being fine-tuned, and famous composer Clint Mansell (“Requiem for a Dream”) is sure to deliver an epic soundtrack. The first Mass Effect was amazing. Mass Effect 2 was even better. So, if BioWare delivers on all its promises (and we’re fairly certain they will), Mass Effect 3 will be some degree of awesomeness for which a word has not yet been invented. This trilogy has created such a vast and encapsulating universe despite all the possible discrepancies, blended with an engrossing story and seamless gameplay and we can’t wait to get to the epic conclusion. And then do it again (and again, and again…).

Make sure to check out the rest of our 2012 countdown:

Part I (#41-50)
Part II (#31-40)
Part III (#21-30)
Part IV (#1-10)

Written by: Mike Glubish

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[PC, PS3, X360] Take-Two announces Max Payne’s next delay

January 17th, 2012

We hope that you weren’t getting attached to the idea of playing Max Payne 3 in March, because Take-Two has announced that the release date is now slipping back to May.

Take-Two offers a typical stock PR response, citing the desire to ensure the highest quality at launch for the game as well as using this to boast about their robust 2013 fiscal line-up. They have however stated that they would comment on the delay later today, so hopefully we’ll gain some better insight at that time.

More time for Mass Effect 3 I suppose?

Written by: Kyran Morrison

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[PC] Things you probably guessed: No Steam launch for Mass Effect 3

January 17th, 2012
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I think a lot of people saw this coming after 2011′s Battlefield 3 Origin debacle. Now it seems that Mass Effect 3 is joining the Origin flagship as well with both physical and digital copies apparently requiring Origin to run.

The news comes from BioWare’s manager, Chris Priestly, in a FAQ that was posted recently. In it he mentions that “during initial release, Mass Effect 3 will be available on Origin and a number of other 3rd party digital retailers, but not on Steam at this time.” This leaves a pinch of hope that it might saunter onto Valve’s digital platform after launch, but people have long since stopped holding their breathes for Battlefield 3 to do the same thing.

BioWare is sticking with the classic “restrictive terms of service” as the reason for it missing launch, but we still don’t expect any changes any time soon. No one else is complaining after all.

Do you think this is going to harm Mass Effect 3‘s launch on PC? Or are you getting it on console anyway?

Written by: Kyran Morrison

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[PS3] Sony’s 12 for ’12 want to tug on your wallet and pilfer the contents

January 17th, 2012
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So you’ve survived Steam’s Christmas sale, now Sony wants to have a shot at whatever is left in your wallet after all that online shopping. For the January 17th to January 23rd a selection of 12 games will be on offer with a 30% discount (or up to 50% off for PlayStation Plus subscribers). You can check out the titles on offer below.

  • PixelJunk SideScroller – Regular $9.99, Sale $6.99, PS Plus $4.89
  • PAYDAY: The Heist – Regular $19.99, Sale $13.99, PS Plus $9.79
  • Dungeon Defenders – Regular $14.99, Sale $10.49, PS Plus $7.34
  • Mortal Kombat Arcade Kollection – Regular $9.99, Sale $6.99, PS Plus $4.89
  • Street Fighter III: Third Strike Online Edition – Regular $14.99, Sale $10.49, PS Plus $7.34
  • Eufloria – Regular $9.99, Sale $6.99, Plus $4.89
  • BloodRayne: Betrayal – Regular $14.99, Sale $10.49, PS Plus $7.34
  • Rocketbirds: Hardboiled Chicken – Regular $11.99, Sale $8.39, PS Plus $5.87
  • Cubixx HD – Regular $9.99, Sale $6.99, PS Plus $4.89
  • Sideway New York – Regular $9.99, Sale $6.99, PS Plus $4.89
  • Rochard – Regular $9.99, Sale $6.99, PS Plus $4.89
  • Okabu – Regular $14.99, Sale $10.49, PS Plus $7.34

Written by: Kyran Morrison

Link to Original Article

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